That’s fun in its own way, and the combat certainly is flashy and fun to look at, but it did get pretty stale before I finished my 35-hour playthrough. Eventually, the challenge became more about finding the right combination of magic and sword combat to see how quickly I could clear a room, instead of being a test of whether I could clear it at all. You never gain new sword skills, rank and file enemies come in only a handful of types that all quickly succumb to your button-mashy attacks, and I was always swimming in health restoratives, which took almost all tension out of every fight. That all makes combat behave much more like a traditional action game and goes a long way in improving the actual feel of Nier’s combat.That said, it is still pretty shallow and easy. So where in the original you had to sit still while you charge a spell like Dark Lance, now you can pretty freely move around and charge any spell, as well as cast them while attacking. One of the big things that was taken from Automata is the seamless integration of weapon combat with your skills. This is a huge improvement that goes a long way in bringing Nier’s otherwise-sleepy world to life.īeyond the visuals and voice acting, Nier’s combat also has seen some love, smoothing out its animations and making it feel extremely comparable to Nier Automata’s. However, one big change, and one of the reasons why I think it’s impossible to label this just as a remaster, is the fact that every character is now voiced. It certainly isn’t an ugly game anymore by any standard, but it also still feels a step behind 2017’s Nier Automata. At the same time, though, it still gives off that PS3/360-era RPG vibe: environments lack detail, NPCs are stiff and just kind of stare lifelessly into the void, the world is broken up into small chunks with loading screens bridging the gaps, and there are no current-gen console enhancements for the PS5 or Xbox Series X. It obviously looks much better when compared to the muddy original, with dramatically improved draw distances, cleaner textures, better character models, and a consistently smooth 60fps framerate. 1.22 (for the sake of my own sanity, I’m just going to round down from here on out) is in a strange place of being more than just a remaster, but also less than a remake. It hasn't the best production values of a Ps3 jrpg (it's quite mediocre, to put it bluntly), but anyone willing to look over the polygon count is in for a great ride, something that more polished home console rpgs haven't been able to deliver in this generation.Ver. Its heroes were one of a kind, and I can guarantee that anyone who buy it will be blown away by the way this game handles its story. I thought I was buying a decent action rpg by Square Enix and I found an incredible rpg with a soundtrack that could easily compete for the best of the genre's history, a story that moved me to play the game multiple times just to get all the possible endings (the last one left me speechless) and the ability to use mechanics from many genres to differentiate its sections, ranging from survival horror to text adventure to shoot'em up. I thought I was buying a decent action rpg by Square Enix and I found an incredible rpg with a Nier completely surprised me, no, shocked me. Nier completely surprised me, no, shocked me.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |